Dead by Daylight Final adjustment notice before delivery of large-scale update. Further relaxation and adjustment to improve playability

Behavior Interactive announced on July 12 that the next chapter-to-chapter update for Dead by Daylight has changed from what was previously announced (related article). Planned are BP-related mitigations that are conscious of ease of training, and readjustment of the game balance regarding patience status and some parks. Regarding the previous major update announcement, additional changes were announced before this implementation, but these are adjustments based on the feedback obtained from the public test build (PTB).

Regarding the adjustment of the training system, specifications are planned to be changed so that all players can raise the prestige level without losing what they have acquired so far such as parks, items, add-ons, offerings. However, while this specification made it easier to acquire parks, it was pointed out that the effort to collect add-ons was not reduced. Therefore, what is newly announced this time is an adjustment to make it easier to collect add-ons.

Until now, the maximum number of points that can be earned in each match was 8,000 BP in each category, up to a maximum of 32,000 BP. However, the upper limit of each category will be raised to 10,000 BP, and you will be able to earn up to 40,000 BP. Furthermore, the cost of leveling up Prestige will be greatly reduced from 50,000 BP to 20,000 BP. And the upper limit of possession of BP was 1 million BP so far, but it will be doubled to 2 million BP. It can be said that the number of BPs that can be acquired purely has increased, the training cost has decreased, and it has become possible to accumulate more BPs than ever before.

Many newly released survivors and murderers will want to use it in matches after getting a certain amount of perk. The update that was announced in advance has many improvements, but the items added this time can be said to have been further relaxed in terms of training. It has also been stated that the rarity distribution of nodes that will appear on Bloodweb after Prestige will be reviewed in the future, and it will be changed to make it easier for various add-ons to appear.

In addition, it was mentioned that changes would be made to the mechanism for reflecting the progress before the chapter-to-chapter update to the new system. This is a mechanism that you can get a prestige level bonus for each character according to the prestige level before the update and the number of parks you have acquired. If it is Prestige Level 3 before the update, it will immediately reach Prestige Level 9 after the update and you will be able to receive all new rewards. Depending on the number of parks you have, you may get more bonuses, but even if the total bonus is Prestige level 10 or higher, you can only get up to Prestige level 9. More than that, you need to proceed on your own after the update.

Regarding the readjustment of the game balance, first of all, there was a change in the patience status. Regarding the play that uses the patience status to continuously endure the attack of the murderer, the development side commented that it is correct in the specifications but not desirable. If you are already deeply involved, even if you have the effect of patience, it will be changed to be moribund when attacked. However, it is possible to obtain the effect of patience even in a deep state, and by taking a deep treatment during the effect time, the patience effect can be used to withstand the next attack. It became a form with restrictions so that it would not be too powerful.

The perk readjustment will be a change to resolve a major issue found during the PTB. As a specific example, in addition to the changes made in PTB, Frozen spine will be added with an indicator that visually displays the distance from the center of the threat range within the threat range of the murderer. This change is due to the fact that deaf players have previously used this perk instead of the threat range. It is a tentative measure until improvement measures can be implemented, explaining that the accessibility of the game is not desired for the effect of the park. He has shown a willingness to consider a permanent solution so that deaf players will not need this park in the future.

Also, Dead Hard has reduced the duration of the patience status obtained from 1 second to 0.5 seconds. It will be changed after it is judged that it is still too powerful even at the adjustment stage of PTB. At the same time, the animation will be replaced with one that matches the new effect. In addition to the PTB changes, Off Record will be changed so that the effect will be nullified when the escape gate is energized. It was adjusted to narrow down the active scenes to the middle of the match, referring to the point that the escape of the survivor is easy to be confirmed when the escape gate is energized, as in the current Death Strike.

Overcharge, a murderer's park, has its effect of accelerating the repair progress of a destroyed generator up to 400% over 30 seconds. He explained that this effect added by PTB is very powerful, and when combined with Call of the Sea, it is a performance that will be severe for survivors of solo play. Those that accelerate the effect size from 100% to a maximum of 400% have been reduced from 75% to a maximum of 200%. The combination with Call of the Sea itself is still effective, and it can be said that it is an adjustment that does not reduce the range of choices for the park.

In addition, the effect of reducing the efficiency of using treatment items by 20% has been added so that knowledge of botany does not become too strong. Distortion now sounds a sound effect when you consume a token, so you don't miss the effect. Although there is no change in Steel Will, he mentioned that some survivors are less likely to benefit from the difference in the volume of moaning of each survivor. In the future, it is planned to balance the difference in the volume of the survivors' moans. Also, Inner Focus is a park that has not been changed in PTB, but the upper limit of the distance where other survivors can see red scratches has been removed from 32 meters, and it will be changed infinitely.

Since the basic system of the game and many parks have changed at the same time, the management side also prefaces that it is inevitable that some powerful tactics and crazy situations will be born. He also commented, I prayed that the players would make the most of the new specifications and parks at PTB. And thank you for the wonderfully lived expectations of the players and their feedback. He also explained that if he decides that the park needs to be adjusted again, he wants to do it as soon as possible without waiting for the chapter-to-chapter update.

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Furthermore, there are changes not only in terms of balance but also in terms of graphics. Planned are a talisman with the character's unique park as a motif by advancing the prestige level, an icon effect when selecting a character, and a prestige icon. He explained that these should be worth the effort spent to obtain them, and is reviewing various graphics.

As for the amulet of the park, in order to make it attractive as a medal, the color was changed to purple and a gold frame was added to make it more noticeable. The icon effect when selecting a character has been changed from a yellow orb to a moving red scratch mark. What was previously displayed on the front of the character is now displayed on the back. The Prestige icon has a golden decoration on all of it, and it is designed to honor the achievements to reach even at a low level.

In addition to improving the play feel by adjusting the balance, the adjustment is conspicuous in that it has been carefully considered so that a specific player can maintain motivation. In particular, mitigation of acquired BP and required BP can be said to be an element that many players will benefit from continuing to play. We hope that these readjustments will transform the anxiety that players may have with major changes into a curiosity for a new environment.

You can check the full text of the adjustments announced this time from this development team update. These tweaks will be implemented in the next chapter-to-chapter update in July.

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